Here are all five characters to be used in my research. Each one represents a different archetype of an animated character. All use slightly different methods to construct and render. This will make interactions between each problematic as they all have completely different light sets assigned to them. Some even have different light sets assigned to different parts of their body. As my work stands, I doubt I will need to produce any sequence with needs two different type of character interacting. Even if I did there are ways and means to do this. Bare in mind that this is a WIP adjustments will be made at later stages. Each character represents a level of realism.
This is the Inanimate Object Character

This next one is the Abstract Character
Bellow is the Cartoon Character
This is the Low Polygon Male
Finally we have the Realistic Human Character








Good job man
Thanks for your comment Thaiger
you’re very talented, i wish your phd project goes well.